One Step from Eden changes and modernizes the concept, fleshing out the deck-building aspects and turning the experience into a rogue-like one However, there hasn’t been a new Mega Man Battle Network game in at least a decade, so the core idea is due for a reimagining. Both games involve frenetic grid-based combat featuring recharging weapons. “Eventually, it gained traction and a lot of awesome fans, which let me know I had something special.”įor One Step from Eden, Moon Kang said a big inspiration was the classic Game Boy Mega Man Battle Network series, released on the Game Boy Advance. “I had a really fun time working on it,” he said. Moon Kang said he began working on One Step from Eden in his senior year of college at a game jam, which is a collaborative event where devs plan and create games within a short amount of time. In the weeks after the show, he talked to me about where the idea for his game originated, how he has managed its development and his experience doing it all on his own. He is also terribly kind and seems to have an enormously positive attitude about his development experience and the community that has helped shape his game. Moon Kang, a 25-year-old Rutgers University graduate based in Pennsylvania, is developing One Step from Eden as a one-person studio. So much so that after I played my demo and saw no one was in line behind me, I asked Moon Kang if I could play more. One Step from Eden demands a great deal from your brain, and I loved my time with it.
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